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Mimic

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Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey...

Mimic
Medium Monstrosity (Shapechanger), Neutral

Armor Class 12
Hit Points 58 (9d8 + 18)
Speed 15 ft., climb 20 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-2)
WIS
13 (+1)
CHA
8 (-1)

Skills Athletics +5, Stealth +5
Damage Resistances Fire
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60ft., Tremorsense 20ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions

Multiattack. The mimic makes 2 attacks.
Bonus Actions

Reactions

Legendary Actions

The Mimic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Mimic regains spent legendary actions at the start of its turn.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions

Multiattack. The mimic makes 2 attacks.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d8+3) piercing damage plus 4 (1d8) acid damage.
Bonus Actions

Reactions

Legendary Actions

The Mimic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Mimic regains spent legendary actions at the start of its turn.