At 3rd level, a barbarian gains the Primal Path feature, which offers you the choice of a subclass. The following options are available to you when making that choice: Path of the Frontier
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- NPC3rd-level Path of the Frontier feature
When you attack with a ranged weapon you can use your Strength modifier, instead of Dexterity, for the attack and damage rolls. If a Barbarian class feature requires the use of a melee weapon, you may also use that feature with a ranged weapon.
6th-level Path of the Frontier feature
As an action while in a rage, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Your rage will not end next turn even if you have not made an attack or dealt any damage.
10th-level Path of the Frontier feature
When you make a Strength (Athletics) or Dexterity (Acrobatics) check, you can treat a d20 roll of 9 or lower as a 10. Additionally, you can now use your recuperate feature to heal an ally within 5 feet of you instead of yourself. You still use your own hit die.
14th-level Path of the Frontier feature
When a creature within 5 feet of you takes damage, you can use your reaction to take that damage instead. This damage cannot be reduced or prevented in any way, and this ability can only be used in response to an attack, spell, or effect that you can see.
At 3rd level, you delve into the advanced techniques of a bard college of your choice. Your choice grants you features at 3rd level and again at 6th and 14th level.
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- NPC3rd-level College of Frontier Bandito feature
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6th-level College of Frontier Bandito feature
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14th-level College of Frontier Bandito feature
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At 2nd level, you choose to identify with a circle of druids. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
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- NPC2nd-level Circle of the Spirit Warrior feature
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6th-level Circle of the Spirit Warrior feature
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10th-level Circle of the Spirit Warrior feature
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14th-level Circle of the Spirit Warrior feature
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At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
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- NPC3rd-level Wardog Soldier feature
You gain proficiency in Tinker Tools. If you already have profiency, then you gain expertise instead.
3rd-level Wardog Soldier feature
You design your very own wardog, a construct to serve at your side as a faithful companion. The construct is friendly to you and your companions and obeys your commands.
In combat, the construct acts on your turn. It can move and use its reaction on its own, but it can only take the Dodge action unless you use a Bonus Action to command it to take another Action. Commands can be given in a secret non-verbal language known only to you and your wardog, communicated through gestures and expressions. If you are incapacitated, the construct can take any action of its choice, instead of just Dodge.
If the construct dies, you can repair or replace it as part of a long rest. Only one wardog can be kept functional at a time.
7th-level Wardog Soldier feature
You've overhauled the wardog's sensory and detection capabilities, allowing it to unearth treasures and traps alike. The wardog can detect when there is a trap or magical item within 30 feet, and alert you as to which.
The wardog is unable to communicate the nature of traps it detects, but it may be able to lead you to their triggers. If you ask it to do so, roll a d6. On a roll of 2 or 1, the wardog sets off the trap.
10th-level Wardog Soldier feature
When the wardog uses its Maul action, it nolonger needs to choose between dealing damage or knocking its target prone. It will do both.
15th-level Wardog Soldier feature
You upgrade your wardog for ranged combat. Choose one of the options below as a new action for your wardog. You can switch options as part of a long rest.
18th-level Wardog Soldier feature
Your wardog's experiences with you have made it into an insightful protector. When a creature within 5 feet of the wardog takes damage, it can use its reaction to impose itself and take that damage in the creature's place.
At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.
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- NPC3rd-level Dronesuit Specialist feature
You have been trained to operate and maintain drone constructs. Furthermore, you are outfitted with a special apparatus, allowing drones to be intuitively operated. Your drones are not sentient, but they do feature some navigatory automation for the purpose of self preservation.
As an action you can deploy a single drone, direct it to use its movement, and/or to take an action. Deployed drones that are not issued a direction hover in place and take the dodge action on your turn by default. A drone's effective range is a distance in feet equal to 50 times your rogue level. If a drone is further away from you than its effective range, you will not be able to direct it.
You can carry with you and maintain an amount of drones equal to your proficiency bonus. If one of your drones dies or is otherwise lost, it can be repaired or replaced as part of a long rest. Replacing a drone in this way causes the original to become inoperable and inert.
3rd-level Dronesuit Specialist feature
When you use your action to command a drone, you can see everything that your deployed drones can; so long as they are within their effective range. Use the drone's stat block if a perception check becomes necessary.
9th-level Dronesuit Specialist feature
It nolonger requires an action to direct a drone's movement. Each deployed drone can utilize its movement on your turn. It still requires an action for a drone to be deployed.
13th-level Dronesuit Specialist feature
You have developed a true mastery of your complex and delicate art. As a bonus action you can deploy a single drone and/or direct it to take an action. This ability does not allow a drone to take an additional action if it has already taken one.
17th-level Dronesuit Specialist feature
When you direct a drone to take the attack action, you may direct one additional drone within range to use their action as well on the same target.